Produced by Daniel Lanois, the soundtrack includes songs from DAngelo, Willie Nelson, Rhiannon Giddens, and Josh Homme. 12 The album was released by Lakeshore Records and Rockstar Games digitally on July 12, 2019, 13 and as a CD and vinyl record on September 20, 2019. 14 Rockstar announced the albums title and track listing on June 14, 2019, when pre-orders became available.The soundtrack album was released digitally in July 2019, consisting of vocal tracks with artists such as DAngelo, Willie Nelson, Rhiannon Giddens, and Josh Homme.
The score album was released in August 2019, mostly consisting of Jacksons original work and collaborations with artists such as Colin Stetson, Senyawa, and Arca. Contents Production and composition Albums Original Soundtrack Original Score Legacy References External links Red Dead Redemption 2 has three different types of score: narrative, which is heard during the missions in the games story; interactive, when the player is roaming the open world or in multiplayer; and environmental, which includes campfire singing songs or a character playing music in the world. The games music regularly reacts according to the players decisions in the world. Jackson purchased several instruments from the Wrecking Crew that were featured on classic cowboy films. In total, over 110 musicians worked on the music for the game. Critical reception to the soundtracks was positive, as reviewers felt that the music connected appropriately with the gameplay. In particular, critics felt that the minimalist approach of the soundtracks composition matched the gameplay, genre, and time. ![]() Production and composition Woody Jackson, who previously worked on Red Dead Redemption and Grand Theft Auto V, returned to compose the original score for Red Dead Redemption 2. Daniel Lanois produced all of the games original vocal tracks, engaging several artists and musicians. Lanois was chosen to produce all of the songs to create consistency within the music. Woody Jackson, who worked with developer and publisher Rockstar Games on Red Dead Redemption (2010) and Grand Theft Auto V (2013), returned to compose Red Dead Redemption 2 s original score. Jackson composed roughly 60 hours of music for the game, but not every track made the final product; 2 the game has 192 interactive mission tracks. Ivan Pavlovich, director of music and audio, estimated that the player would only hear around one-third of the total music created for the game in a standard playthrough. Red Dead Redemption 2 has three different types of score: narrative, which is heard during the missions in the games story; interactive, when the player is roaming the open world or in multiplayer; and environmental, which includes campfire singing songs or a character playing music in the world. The games music regularly reacts according to the players decisions in the world, 2 matching the games atmosphere and the players choices. Jacksons goal with the ambient music is for it to accompany the games sound design and not become distracting for the player. Comparing the game to a television season, Jackson considers a mission to be like an episode, as it tells an individual story arc while maintaining the same themes across multiple missions. For the narrative music, Jackson maintains the same tempo and key to avoid any clutter. At one point during development, he used around 15 stems, but ultimately brought it back to around six. To ensure that his music was effective for the game, Jackson listened to the music while shooting at a target range using a gun from the games time. He also purchased several instruments from the Wrecking Crew that were featured on classic cowboy films, such as Dennis Budimir s 1898 Martin 1-28 gut string and Tommy Tedesco s Harmina Salinas Hijas gut string. ![]() ![]() Several recording tools were used to capture the music, dating from a 1959 8-track tape to the modern digital workstation Pro Tools. When creating the score, Jackson gathered musician friends like bassist Mike Watt, violinist Petra Haden, and drummer Jon Theodore for jam sessions, often using Jacksons old instruments. While the first game imitated popular Spaghetti Western film soundtracks, the second game aimed to become more unique. Jackson estimated that he changed the music about four times throughout development, from extreme experimentation to classic Western sounds, ultimately blending to make something different. Pavlovich felt that in order to find an effective result, they had to push it almost until you break it, and then you swing back. To avoid imitating the bell used in Spaghetti Western soundtracks, Jackson instead used a mandolin used by the Wrecking Crew. The music team found reference points in Willie Nelson s album Teatro (1998) and the soundtrack for the 1971 film The Hired Hand. Session guitarist Matt Sweeney took inspiration from segments of other musicsuch as the insistent drums in the work of Ennio Morricone without being derivative. While researching for the games score, Jackson found that Morricones workparticularly on Sergio Leone s Dollars Trilogy (19641966)was already a departure from typical Western music of the time, instead featuring sounds popular at the time such as psychedelic guitars, lots of noises, so Jackson felt that he could also take such creative liberties with Red Dead Redemption 2. Similarly, he was even more influenced by Masaru Sato s score on Akira Kurosawa s film Yojimbo (1961), which he felt focused on emotion rather than trying to replicate the sound of feudal Japan, the films setting. Sweeney noted that several musicians turned down offers to work on the soundtrack, due to their unfamiliarity with the industry and technology. Pavlovich felt that the diversity of the games landscapes allowed for more diverse sounds, 3 engaging saxophone player Colin Stetson, experimental band Senyawa, and musician Arca to work on the score. While Pavlovich felt that Arcas work was too angular or sharp or modern sounding, he found techniques to subtly add it to the game to separate it from the Spaghetti Western sounds. For the arrangement of the traditional songs in the game, Rockstar engaged historic music producer Eli Smith, who fit the songs to the game and worked with the actors to perform them. A 23-second samples of Unshaken from the games soundtrack.,i:0 idmwgA Unshaken A 23-second sample of the chorus of Unshaken. The chant for the song is based on a proverb by Paramahansa Yogananda: You must stand unshaken amidst the crash of breaking worlds. Problems playing this file See media help. Pavlovich engaged Daniel Lanois to produce all of the games original vocal tracks, wanting a consistent through-line to complement Jacksons score. Lanois collaborated with artists such as DAngelo, Willie Nelson, Rhiannon Giddens, and Josh Homme. Lanois wrote the song Cruel World, especially for Nelson. When a hurricane prevented Nelson from recording the song, the team sent the track to Homme in the hopes that he could record it in time for the games release; Homme recorded his vocals in an Australian studio while on tour. The recording process with DAngelo took around a week and a half. Produced by Daniel Lanois, the soundtrack includes songs from DAngelo, Willie Nelson, Rhiannon Giddens, and Josh Homme. The album was released by Lakeshore Records and Rockstar Games digitally on July 12, 2019, 13 and as a CD and vinyl record on September 20, 2019. Rockstar announced the albums title and track listing on June 14, 2019, when pre-orders became available.
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